Talk

Playing by the Rules: Test Design in the Chaotic World of GameDev

Hall 2In Russian

I am going to tell you how to systematize testing in games “from indie to AAA”, how the familiar test design methods open up from a new side during game testing, including an infinite field of variables and GameDev chaos. We'll cover a wide range of questions starting from “how can I test that feature?” and will come up to “how does the player play?”.

We are going to analyse SDLC in GameDev and will consider examples of what testing types can be applied to what features and mechanics!

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