
Aliaksei Simkin
Globant
I'll show you how to systematize testing in games "from indie to AAA." You'll see how familiar test design techniques take on a new dimension for gamedev with an endless field of variables and chaos—from "How should I functionally test this?" to "How does the player play?"
I'm going to provide gamedev testing techniques examples used at different stages of the GDLS (Game Development Life Cycle), as well as mechanics they cover.

Globant